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FREM Sprite32! Programming Sandbox
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Devlog
Celebrating 2nd Anniversary with Official Soundtrack & Lower Price!
October 18, 2024
by
Negative(-11) Games Division
1
#soundtrack, #price cut, #anniversary
To celebrate the 2nd Anniversary of FREM Sprite32!, we're now offering the game at a 50% permanent price cut! In addition to that, we've also uploaded the Official Soundtrack with over 90 minutes of a...
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Update 1.0.4.0 - Introducing Mouse Support
November 04, 2022
by
Negative(-11) Games Division
1
#mouse, #input, #updates
I'm pleased to announce the latest update for Win/macOS which introduces mouse support for FREMScript programs. Take your Sprite32! programs to the next level with new built-in functions that output t...
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Making some optimizations to the Sprite & Grid Layers
October 28, 2022
by
Negative(-11) Games Division
#optimizations, #improvements
This update makes a few improvements to how the game creates objects used by the Sprite and Grid layers. Under the hood, the game was previously creating a number of resources to support the rendering...
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Additional Resolution and Window Sizing Options
October 22, 2022
by
Negative(-11) Games Division
1
#resolutions, #Updates
I added support for additional resolutions and resizing options in the Menu -> Settings page. You should now be able to select from new 16:9 resolutions, with the previous resolutions marked as suppor...
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Version 1.0.1.1 addresses bug with Pixel Layer rendering
October 20, 2022
by
Negative(-11) Games Division
1
#bugfix
Minor update to address occasional game crash when rapidly writing to the Pixel Layer. Change Log # 1.0.1.1 - Fixed bug in pixel rendering that caused slow memory leak and intermittent crashes due to...
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Development Wrapped - Steam Release Live!
October 17, 2022
by
Negative(-11) Games Division
3
#release, #1.0, #Steam
Today, version 1.0.0 of FREM Sprite32! is complete and released here on Itch as macOS and Windows builds. Additionally, the Steam store page is now live, and mac/win versions are available for purchas...
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Just a few more days!
October 16, 2022
by
Negative(-11) Games Division
2
#beta, #development, #changelog, #release
I'm wrapping up the final builds and testing for release on Steam after the weekend. Everything is looking pretty good, yet I'm still finding time to sneak in a few more things before launch! Here's a...
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New Beta Build - Soundtrack Added!
October 01, 2022
by
Negative(-11) Games Division
Pushing up the latest beta build which adds the remaining soundtrack songs, along with options to advance to next/previous tracks or mute them in the Sandbox menu. I've updated the Steam page to refle...
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FREM Sprite32! Beta release + Mac build
September 29, 2022
by
Negative(-11) Games Division
This build introduces a myriad of new/updated challenges, a couple of new tutorials, and some under-the-hood modifications to the FREMScript language architecture. The game is very nearly finished, ju...
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Leaving Early Access!
September 14, 2022
by
Negative(-11) Games Division
1
#alpha, #release, #leaving early access
I'm pleased to announce that FREM Sprite32! is leaving Early Access and is now available for purchase as an Alpha preview build! The current version is the result of hundreds of hours of dedicated wor...
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Bugfix for Sprites
June 22, 2022
by
Negative(-11) Games Division
#bugfix, #sprites, #frem
Just a quick fix for a bug I noticed while tinkering around with sprites. Update to 0.2.3.2 to get the latest patch. Fix: Addresses problem where sprites spill out of the screen boundaries and display...
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New tutorials added
June 13, 2022
by
Negative(-11) Games Division
#tutorials, #alpha
Introducing three new tutorials: The Basics , Variables & Types, and Operators & Conditionals . These new tutorials follow the same interactive format as the Interface Overview tutorial released a few...
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Syntax Highlighting in Manual
June 05, 2022
by
Negative(-11) Games Division
1
#manual, #quality of life
A small update to the Sprite32! Manual to add syntax highlighting for FREMScript code. During initial development, I experimented with various approaches to highlighting the manual's syntax using the...
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Adding Tutorials Section to Game Menu
May 19, 2022
by
Negative(-11) Games Division
2
#early-access, #update, #tutorials, #game menu
A new Tutorials section has been added to the Game Menu. The first tutorial, Interface Overview , provides exactly what it suggests on the tin: an overview of the various interface elements of the Spr...
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FREM Sprite32! in Early Access
May 11, 2022
by
Negative(-11) Games Division
3
#launch, #early-access
Hi! I've been working on a simulator/sandbox/programming/retro-computer-y thing the past handful of months, and wanted to share it with the world! Right now, you can play around with the Sandbox and l...
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