Version 1.0.1.1 addresses bug with Pixel Layer rendering


Minor update to address occasional game crash when rapidly writing to the Pixel Layer.

Change Log

# 1.0.1.1

- Fixed bug in pixel rendering that caused slow memory leak and intermittent crashes due to failure to call unlock() on underlying image.

- Added additional checks, locks, image update optimizations to pixel rendering logic

Files

FREM Sprite32!.exe 274 MB
Oct 20, 2022

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