Just a few more days!
I'm wrapping up the final builds and testing for release on Steam after the weekend. Everything is looking pretty good, yet I'm still finding time to sneak in a few more things before launch!
Here's a list of everything that has been added since the last build release here on Itch.io. It has been a busy couple of weeks :)
Change Log:
- Added DEFINE macro support
- Added documentation for DEFINE, INCLUDE to "Chapter 17: Includes and Defines" of the Manual
- Added new examples using DEFINE
- Added secret preprocessor flags for dumping debug info to files
- Added compatibility for function:builtin type during evaluation of assignments
- Resolved issue with audio soundtracks occasionally repeating forever by reimporting affected tracks with "loop" attribute unchecked
- Improved quit-to-desktop handling during prompt-for-save interactions when leaving sandbox
- Minor updates to scenario stickies
- Updates and additions to Manual pages
- Added hyperlinks to Manual for injecting code examples into the editor
- INCLUDE now returns (nothing) during parse, so that it may be included in block statements, e.g. IF, FUNCTION, EACH, WHILE
- INCLUDE now processes own DEFINES. Does not and is not affected by DEFINES in outer files.
- INCLUDE now processes secret preprocessor flags
- Updated and added source files in the user directory
- Added CTRL+F7, CMD+F7 shortcuts to clear all text and graphics layers.
- Updated and added new example code files
- Updated manual to document clearing sprites
- Updated manual and tutorial code to reflect new shortcut
- Fixed bug where returning to challenge or tutorial menus with unsaved changes prevented closing game from (x) button or ALT+F4
- Removed Screen Size button, use shortcut instead
- Removed power button from big screen view
- Added chonky sfx to interface buttons
- Added soundfx mute button to menu
- Fixed some thread crash conditions that could occur when mashing buttons
- Fixed z-indexing issue with manual display in Big Screen view
Files
Get FREM Sprite32! Programming Sandbox
FREM Sprite32! Programming Sandbox
Play, learn, and experiment with programming in a retro computing sandbox environment
Status | Released |
Author | Negative(-11) Games Division |
Genre | Educational, Simulation |
Tags | Casual, programming, Retro, Sandbox |
Languages | English |
More posts
- Celebrating 2nd Anniversary with Official Soundtrack & Lower Price!57 days ago
- Update 1.0.4.0 - Introducing Mouse SupportNov 04, 2022
- Making some optimizations to the Sprite & Grid LayersOct 28, 2022
- Additional Resolution and Window Sizing OptionsOct 22, 2022
- Version 1.0.1.1 addresses bug with Pixel Layer renderingOct 20, 2022
- Development Wrapped - Steam Release Live!Oct 17, 2022
- New Beta Build - Soundtrack Added!Oct 01, 2022
- FREM Sprite32! Beta release + Mac buildSep 29, 2022
- Leaving Early Access!Sep 14, 2022
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