Just a few more days!
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I'm wrapping up the final builds and testing for release on Steam after the weekend. Everything is looking pretty good, yet I'm still finding time to sneak in a few more things before launch!
Here's a list of everything that has been added since the last build release here on Itch.io. It has been a busy couple of weeks :)
Change Log:
- Added DEFINE macro support
- Added documentation for DEFINE, INCLUDE to "Chapter 17: Includes and Defines" of the Manual
- Added new examples using DEFINE
- Added secret preprocessor flags for dumping debug info to files
- Added compatibility for function:builtin type during evaluation of assignments
- Resolved issue with audio soundtracks occasionally repeating forever by reimporting affected tracks with "loop" attribute unchecked
- Improved quit-to-desktop handling during prompt-for-save interactions when leaving sandbox
- Minor updates to scenario stickies
- Updates and additions to Manual pages
- Added hyperlinks to Manual for injecting code examples into the editor
- INCLUDE now returns (nothing) during parse, so that it may be included in block statements, e.g. IF, FUNCTION, EACH, WHILE
- INCLUDE now processes own DEFINES. Does not and is not affected by DEFINES in outer files.
- INCLUDE now processes secret preprocessor flags
- Updated and added source files in the user directory
- Added CTRL+F7, CMD+F7 shortcuts to clear all text and graphics layers.
- Updated and added new example code files
- Updated manual to document clearing sprites
- Updated manual and tutorial code to reflect new shortcut
- Fixed bug where returning to challenge or tutorial menus with unsaved changes prevented closing game from (x) button or ALT+F4
- Removed Screen Size button, use shortcut instead
- Removed power button from big screen view
- Added chonky sfx to interface buttons
- Added soundfx mute button to menu
- Fixed some thread crash conditions that could occur when mashing buttons
- Fixed z-indexing issue with manual display in Big Screen view
Files
Get FREM Sprite32! Programming Sandbox
FREM Sprite32! Programming Sandbox
Play, learn, and experiment with programming in a retro computing sandbox environment
Status | Released |
Author | Negative(-11) Games Division |
Genre | Educational, Simulation |
Tags | Casual, programming, Retro, Sandbox |
Languages | English |
More posts
- Celebrating 2nd Anniversary with Official Soundtrack & Lower Price!Oct 18, 2024
- Update 1.0.4.0 - Introducing Mouse SupportNov 04, 2022
- Making some optimizations to the Sprite & Grid LayersOct 28, 2022
- Additional Resolution and Window Sizing OptionsOct 22, 2022
- Version 1.0.1.1 addresses bug with Pixel Layer renderingOct 20, 2022
- Development Wrapped - Steam Release Live!Oct 17, 2022
- New Beta Build - Soundtrack Added!Oct 01, 2022
- FREM Sprite32! Beta release + Mac buildSep 29, 2022
- Leaving Early Access!Sep 14, 2022
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