Making some optimizations to the Sprite & Grid Layers
FREM Sprite32! Programming Sandbox » Devlog
This update makes a few improvements to how the game creates objects used by the Sprite and Grid layers. Under the hood, the game was previously creating a number of resources to support the rendering of the Grid and Sprite layers, even if the executed programs never used them. Now, resources will be allocated only when a program enables these layers, and freed when the Sprite32! is reset or power cycled. These changes should improve memory usage and CPU load when not using the Grid and Sprite layers in programs.
1.0.3.0
- Improved object handling and rendering of the Grid Layer to reduce memory and cpu footprint
- Improved object handling and rendering of the Sprite Layer to reduce memory and cpu footprint
- Updates/Additions to some examples affected by sprite modifications.
- Added Pixel Painter 1.0 to the software folder
Files
FREM Sprite32!.zip 268 MB
Oct 28, 2022
FREM Sprite32!.exe 273 MB
Oct 28, 2022
Get FREM Sprite32! Programming Sandbox
Buy Now$2.99 USD or more
FREM Sprite32! Programming Sandbox
Play, learn, and experiment with programming in a retro computing sandbox environment
Status | Released |
Author | Negative(-11) Games Division |
Genre | Educational, Simulation |
Tags | Casual, programming, Retro, Sandbox |
Languages | English |
More posts
- Celebrating 2nd Anniversary with Official Soundtrack & Lower Price!35 days ago
- Update 1.0.4.0 - Introducing Mouse SupportNov 04, 2022
- Additional Resolution and Window Sizing OptionsOct 22, 2022
- Version 1.0.1.1 addresses bug with Pixel Layer renderingOct 20, 2022
- Development Wrapped - Steam Release Live!Oct 17, 2022
- Just a few more days!Oct 16, 2022
- New Beta Build - Soundtrack Added!Oct 01, 2022
- FREM Sprite32! Beta release + Mac buildSep 29, 2022
- Leaving Early Access!Sep 14, 2022
Leave a comment
Log in with itch.io to leave a comment.